Strength:
Powerful Arms - Grapple and arm based damage rolls
Powerful Legs - jumping and leg based damage rolls
Brawler - intimidation, tackles, bites, head butts, ect.
Dexterity:
Agile - balance, dodge/block and high risk maneuvers
Precise - firearms, crafts, called shots
Feline Grace - stealth, athletics, security
Stamina:
Tough as Nails - soak, resist disease/poisons
Determined - athletics, resisting interrogation
Resolute - swimming and healing while acting.
Appearance:
Natural Beauty; Vixen or Heavenly and all work for seduction, additionally when a character reaches level 4+ in appearance their dicepool is no longer limited for first impressions and social rolls in appearance oriented crowds (such as elysium) by their appearance score as is the usual rule.
Charisma:
Inspirational - leadership
Graceful - performance
Genteel - etiquette, empathy
Manipulation:
Persuasive - intimidation
Seductive - empathy
Cunning - subterfuge
Perception:
Attentive - alertness, hunting
Insightful - empathy, expression
Experienced - investigation, survival
Intelligence:
Creative - research rolls, dealing with new things, problem solving
Analytical - computer, mathematics, logic, rituals
Wits:
Enigma - computer, riddles
Unflappable - ambushes
Clever - subterfuge