Eternity Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.


This is the Forum for an OWOD Game for the Darkmyst server channel #Eternity.
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  

 

 Secondary Skills

Go down 
AuthorMessage
Memna
Admin
Memna


Posts : 80
Join date : 2010-06-16
Age : 37
Location : Temple, Tx

Secondary Skills Empty
PostSubject: Secondary Skills   Secondary Skills I_icon_minitimeThu Jun 17, 2010 10:12 pm

Skills

Acrobatics
You are a trained tumbler and acrobat, able to perform feats of agility far beyond the capabilities of an untrained character. For each success with this Skill, a character can
ignore one Health Level of falling damage, so a character with two dots in Acrobatics can fall up to 10 feet without injury, and takes only one Health Level of damage from a 15-foot fall. This skill may be paired with Dexterity to roll
for leaps and other acrobatic feats.

* Novice: Grade school gym class
* * Practiced: High school jock
* * * Competent: College team
* * * * Expert: State champion
* * * * * Master: Olympic gold medallist

Specialties: Sport, Martial Arts, Dance, Enhanced Jumping/Falling

Animal Training
You are able to train animals to obey commands and possibly perform tricks or other feats. Each species is a different specialty.

* Novice: Heel, Fetch, Sit, Stay
* * Practiced: Local show standard
* * * Competent: Champion sheep dog standard
* * * * Expert: Elite police dog standard
* * * * * Master: Circus/stunt standard

Specialties: Dog, Horse, Elephant, Seal

Archery
You know how to fire a bow, and may be able to do so with
great proficiency.

* Novice: High school gym practice
* * Practiced: Forest bow hunter
* * * Competent: Medieval ranger
* * * * Expert: Will hit a bull's-eye, usually
* * * * * Master: Robin Hood

Specialties: Arched Flight, Forests, Target, Hunting, Moving Targets

Artillery
You may operate and shoot artillery of all varieties - anything from a mortar to a howitzer. Additionally, your knowledge of the weapons includes the ability to repair
them.

* Novice: Young recruit
* * Practiced: Operator
* * * Competent: Forward observer
* * * * Expert: Gun captain
* * * * * Master: Can fire the thing by yourself if need be

Specialties: Aiming, Forward Observation, Line-of Sight, Out-of-Sight, Radar, Night Fighting, Desert, Jungle

Blacksmith
You are skilled in the working of iron, and can make objects from iron and steel.

* Novice: You can make a horseshoe from a cut-iron bar.
* * Practiced: You can make wrought-iron and mild-steel objects.
* * * Competent: You can make different grades of steel and cast iron to industrial standards.
* * * * Expert: You can pattern-weld different grades of iron and steel to make a complex object such as a sword blade.
* * * * * Master: You can make a blade equal to any Japanese sword, or any other iron or steel object you please.

Specialties: Wrought Iron, Cast Iron, Toolmaking, Blade making, Art, Spot -welding, Pattern-welding

Blind Fighting
Even when unable to see your foes, you can use your Brawl or Melee Abilities with a reduced penalty or no penalty. This Skill may also be of great use out of com bat. It should be noted that this Skill does not grant any actual ability to see better in darkness. For each dot the character has in this Skill, reduce the difficulty for performing actions while blind by one. (Naturally, the difficulty can never be reduced below its unhindered equivalent.)

* Novice: You don't stub your toe in the dark.
* * Practiced: You can pinpoint the direction from which sounds come.
* * * Competent: You can fight and predict your enemies' locations at the same time.
* * * * Expert: You can almost "feel" where your opponents are.
* * * * * Master: You possess an almost mystical sense - Zen and the Art of Spatial Awareness.

Specialties: Dodging, Punching, Indoors, Duelling, Multiple Foes

Boat Handling
You know your way around a boat, and can operate effectively in any crew position.

* Novice: Weekend sailor
* * Practiced: Serious enthusiast
* * * Competent: Competitor or semi-skilled professional
* * * * Expert: Professional or Olympic standard
* * * * * Master: Instructor or Olympic gold medallist

Specialties: Sail, Power, Oared, Paddle, Inflatable

Brewing/Distilling
You are skilled in the manufacture of alcohol and alcoholic beverages. You are familiar with the equipment used in brewing and distilling, and can maintain, operate and repair such equipment.

* Novice: Brew-kit user
* * Practiced: Home winemaker
* * * Competent: Moonshiner
* * * * Expert: Commercial winemaker
* * * * * Master: Chateau of repute

Specialties: Wine, Beer, Spirits, Industrial Alcohol

Bribery
You know how, when and where to grease palms. Coupled with Streetwise or Politics, this Ability could buy you a very easy life. However, you still need to decide whom to approach and whom to leave alone - remember, not everyone turns a blind eye.

* Novice: Get a bouncer to overlook the dress code.
* * Practiced: Get the building inspector off your back.
* * * Competent: A policeman won't write you tickets.
* * * * Expert: The inspector from the EPA leaves you alone.
* * * * * Master: State politicians and local CEOs scratch your back.

Specialties: Police, Bureaucrats, Inspectors, Under the Table, Open "Gifts"

Camouflage
You can change your appearance through a mixture of clothing, makeup and movement, rendering you difficult to spot in a variety of different surroundings. This is not the ability to look like someone else, but simply to hide.

* Novice: Boy Scout
* * Practiced: Infantry trooper
* * * Competent: Marine
* * * * Expert: Special Forces
* * * * * Master: Ninja

Specialties: Woods, Mountains, Urban, Open Country, Arctic

Carpentry
You are a competent woodworker, able to craft a variety of objects from wood.

* Novice: Amateur handyman
* * Practiced: Professional handy man
* * * Competent: Professional carpenter
* * * * Expert: Joiner and cabinetmaker
* * * * * Master: You have your own TV show.

Specialties: Construction, Furniture, Quality Items

Climbing
You can climb mountains and/or walls, and seldom have any fear of falling. The technical skills of chimneying, spike-setting and rappelling are all well known to you though, depending on your skill, you may be good or indifferent at them. Remember, mountain climbing at night is far more difficult than a daylight climb unless you can see in the dark.

* Novice: You can scale easy mountains or walls with handholds.
* * Practiced: You go on mountaineering vacations. You can climb heavily weathered stone or brick walls.
* * * Competent: You work in an outdoor pursuits centre as a mountaineering instructor. You can climb moderately rough stone or brick walls.
* * * * Expert: You've done at least a couple of famous peaks. You can free-climb a fairly smooth stone or brick wall.
* * * * * Master: Everest and K2 are mild hikes.

Specialties: Cliffs, Hiking, Ice, Buildings, Free-Climbing, Rappelling

Cooking
You know how to prepare a variety of meals, and present them in an appealing manner. Although vampires no longer eat, this can be a very useful social Ability,

* Novice: You give a reasonable dinner party.
* * Practiced: You give an excellent dinner party.
* * * Competent: You could make a business of this.
* * * * Expert: You could publish recipe books.
* * * * * Master: You could have your own TV show, or become a chef in the finest restaurants.

Specialties: French, Italian, Chinese, Thai, Cajun, Bread, Desserts, Pastries, Cordon Bleu

Dancing
You are a proficient dancer, and may perform socially or for the entertainment of others. You are familiar with most varieties of dance, but specialize in one particular style.

* Novice: You can manage a waltz at a wedding.
* * Practiced: You draw envious glances at weddings. You could perform on the local amateur stage.
* * * Competent: You are the talk of the ball. You could perform on the local professional stage.
* * * * Expert: People ask you to teach them. You could perform on TV.
* * * * * Master: Nijinsky, Fonteyn, Nureyev, Barishnikov,

Specialties: Waltz, Polka, Two-step, Foxtrot, live, Disco, Latin, Show, Ballet

Debate
You are skilled at reasoned debate, and can present a convincing case through reason and logic. Combined with Diplomacy, this Ability could make you a first -class
negotiator.

* Novice: Student
* * Practiced: Debate team member
* * * Competent: Union negotiator
* * * * Expert: Politician
* * * * Master: You could make fundamentalists understand evolution.

Specialties: Logic, Politics, Informal, Social Discourse, Morals, Lowbrow, Low Blow

Demolitions
You have a knowledge of explosives and demolitions that allows you to set off and create (at higher levels) all types of bombs. You know how to handle nearly anything, be it dynamite, plastique, nitroglycerin, black powder, blasting cord, nitrocellulose or napalm. Additionally, you know the techniques for disarming explosives.

* Novice: Guy Fawkes
* * Practiced: The Mad Bomber
* * * Competent: Underground chemist
* * * * Expert: You blow up buildings for a living.
* * * * * Master: Bye-bye, World Trade Centre.

Specialties: Dynamite, Plastic Explosives, Car Bombs, Disarmament, Detection

Disguise
You can conceal your appearance and even make yourself look like another specific person through the use of clothes and makeup.

* Novice: Good enough to fool someone who knows neither you nor the person you're impersonating.
* * Practiced: Good enough to fool some of the people…
* * * Competent: Good enough to fool some of the people most of the time.
* * * * Expert: Good enough to fool most of the people most of the time.
* * * * * Master: Good enough to fool those nearest and dearest most of the time.

Specialties: Specific Person, Type of Person, Concealing One's Own Identity

Escapology
You are skilled in various techniques that enable you to escape from bonds and restraints. This skill is primarily used for entertainment purposes, but can also be very
useful in real life.

* Novice: Children's party entertainer; you can escape from loose or poorly tied bonds.
* * Practiced: Amateur entertainer; you can escape from fairly well-tied bonds.
* * * Competent: Professional entertainer you can escape from handcuffs and chains.
* * * * Expert: Star; you can escape from a straitjacket.
* * * * * Master: Houdini who?

Specialties: Magic Tricks, Ropes, Boxes, Locks, Underwater, Handcuffs, Showmanship

Falconry
Once the sport of nobles, falconry is now practiced only by a few enthusiasts. Combining this Skill with a Discipline like Animalism makes it possible to achieve truly impressive results.

* Novice: The bird comes back - sometimes.
* * Practiced: You can do small displays.
* * * Competent: You work most of the local medieval fairs and outdoor exhibitions.
* * * * Expert: In a different time, you would have been a noble admired for your skill, or you could have worked for a noble.
* * * * * Master: In a different time, you would have been with the king's entourage.

Specialties: Display, Hunting, History, Exotic Birds (e.g. Harpy Eagle)

Fast-Draw
This skill allows you to ready a weapon almost instantly. By rolling Dexterity + Fast -Draw and scoring three successes, your can draw a weapon and have it ready for use just as if it had been in your hand all along. The difficulty depends on how securely stowed the weapon is - a gun hidden in a character's underwear is harder to reach than one in a belt holster. This skill can be used with any weapon.

* Novice: You have good reflexes.
* * Practiced: You're good, but not great.
* * * Competent: You would have lasted a little while in the Old West.
* * * * Expert: Pretty fast. You could headline your own act.
* * * * * Master: Greased lightning. You might have been able to take Billy the Kid.

Specialties: Pistol, Knife, Sword, Arrow, Rifle/Shotgun, Sap

Fast-Talk
This Skill allows you to convince someone of something using a sincere expression and an avalanche of words rather than reasoned debate and logic. It's a surprisingly
effective technique, provided that the mark has no time to think and does not have Wits rating of four or more. The ST should carefully judge whether this Skill is
appropriate in a given situation, or whether it would be better to use some other Ability.

* Novice: Vacuum-cleaner salesman
* * Practiced: Used-car salesman
* * * Competent: Professional con artist
* * * * Expert: Teflon-coated politician
* * * * * Master: You could sell sand to the Saudis.

Specialties: Sell, Confuse, Get Off the Hook, Convince

First Aid
This Skill allows a character to give basic medical attention to another. It is not as comprehensive an Ability as the Medicine Knowledge, but does allow for a basic grasp of all the practices of first aid, and at higher levels, techniques known to paramedics. Note that vampires cannot benefit from First Aid.

* Novice: Mother of small children
* * Practiced: Boy Scout
* * * Competent: Office safety representative
* * * * Expert: School nurse
* * * * * Master: Paramedic

Specialties: CPR, Broken Bones, Artificial Respiration,’ Diagnosis, Terminology

Fishing
You can judge a body of water, and have a fair chance of catching fish if there are any to be caught. You are familiar with various kinds of fishing equipment.

* Novice: Weekend angler
* * Practiced: Serious amateur
* * * Competent: Competition winner
* * * * Expert: Professional fisherman
* * * * * Master: Fish leap onto the shore as you walk by.

Specialties: Rod & Line, Fly, Deep-Sea, Net, Sharks, Survival

Forgery
You can copy a document or two-dimensional artwork well enough to enable it to appear as the real thing under casual inspection, and perhaps more detailed inspection as well.

* Novice: Interoffice memos
* * Practiced: Signatures
* * * Competent: Commercial papers; passports
* * * * Expert: Checks; bonds; bank drafts; some artworks
* * * * * Master: Banknotes; old master paintings

Specialties: Handwriting, Drawings, Paintings, Bonds and Bills, Documents

Gambling
You are adept at one or more games of chance, and can play without too much risk of losing heavily. You can also increase your chances of winning without actually cheating.

* Novice: Saturday night poker with the boys
* * Practiced: A couple of weeks in Vegas each year
* * * Competent: You are known in Vegas, Reno and Atlantic City.
* * * * Expert: You make a living from this.
* * * * * Master: You have to be careful not to tell people your name.

Specialties: Card Games, Dice Games, Roulette, One Armed Bandits

Game Playing
This Skill covers games of strategy and skill, such as chess, go, shoji, xiang qui, hnefatafl and so on. It does not cover card games ( see Gambling), or simple games like tic tac toe and gomoku, which rely largely on luck.

* Novice: You can beat your older brother.
* * Practiced: You could get on a school team.
* * * Competent: You could get on a college team.
* * * * Expert: You could get on a national team.
* * * * * Master: You could beat Karpov.

Specialties: Chess, Go, Risk, Acquire, Stalingrad, Harpoon, Challenge

Gun smithing
You can repair firearms and produce ammunition for a variety of different guns. At high levels of skill, you can construct specialty ammunition such as caseless, hollow -
point, mercury -tipped, and silver bullets. Given the time and the tools (and enough skill) you can build a gun from scratch - perhaps even one of your own designs.

* Novice: Black powder and paper cartridges
* * Practiced: Cased standard ammunition
* * * Competent: Magnum rounds
* * * * Expert: Caseless and hollow -point rounds
* * * * * Master: You name it

Specialties: Black Powder Weapons, Field Repair, Invention, Magnum and Supercharged Ammunition, Specialty Ammunition

Heavy Weapons
You have the ability to operate and shoot heavy weapons of all varieties - anything from an M60 heavy machine gun to a Dragon antitank weapon. Additionally, your knowledge of the weapons includes an ability to repair them.

* Novice: Basic training
* * Practiced: Operator
* * * Competent: Warrior
* * * * Expert: Killer
* * * * * Master: Rambo

Specialties: Desert, Jungle, Night Fighting, Friend from Foe, Loading

Herbalism
You have a working knowledge of herbs and their properties, medicinal and otherwise. You can find and prepare herbs, and know which herb or blend of herbs to use in any situation.

* Novice: You’re read a book on it once.
* * Practiced: You are a serious student of herb lore.
* * * Competent: You are a local supplier.
* * * * Expert: You've written books on herbalism.
* * * * * Master: You could easily function as an apothecary.

Specialties: Culinary, Medicinal, Poisonous, Narcotic/Hallucinogenic

Hunting
You are skilled at finding and killing animals for food or sport. In familiar terrain, you are able to predict the type, number and likely location of food animals, and know the
best ways to find and kill them.

* Novice: Weekender
* * Practiced: Enthusiast or trooper
* * * Competent: Survivalist or Marine
* * * * Expert: Special Forces
* * * * * Master: Lupine

Specialties: Temperate Forest, Jungle, Bush/Scrub, Mountain, Coast, Arctic, Desert

Hypnotism
You can place a willing subject into a trance, and use hypnotism to gather information or treat psychiatric problems. To place a willing subject into a trance, make an opposed roll of your Charisma + Hypnotism against the subject's Intelligence (difficulty 6 for both rolls). An unwilling subject must be immobilized or Dominated to comply (he resists with Willpower). The number of successes indicates the depth of the trance, and can be added to the character's Hypnotism Skill when rolling to
ascertain the success of tasks such as gaining information. For example, a hypnotist with Charisma 4 and Hypnotism 4 hypnotizes a willing subject with Intelligence 5. The hypnotist rolls five successes and the subject two - a total of three successes in the hypnotist's favour, indicating a fairly deep trance. The hypnotist can now roll seven dice (three successes plus Hypnotism 4) to probe the subject's mind.

* Novice: You do it occasionally, primarily to entertain.
* * Practiced: You are a skilled amateur.
* * * Competent: You could open a practice or go on the stage.
* * * * Expert: You could write books on the subject.
* * * * * Master: Who needs Dominate?

Specialties: Interrogation, Past-life Regression, Hypnotherapy, Behaviour Modification

Jeweller
You are able to produce saleable pieces of jewellery (Dexterity + Jeweller) and appraise jewellery you see (Intelligence + Jeweller). You can determine the approximate worth of most jewellery by quick appraisal, but it is easy to make a mistake without in-depth examination.

* Novice: You took a night school course once.
* * Practiced: You treat it as a fairly serious hobby.
* * * Competent: You could run a small business.
* * * * Expert: This is your chosen career.
* * * * * Master: You are up there with Cartier.

Specialties: Gold, Gems, Antique, Ancient, Mystical, Crystal

Journalism
You not only know how to write news stories, but also how to research and discover them in the first place. This Skill also gives you knowledge about the inner workings of a newsroom and a newspaper as a whole. Furthermore, Journalism often provides a familiarity with television news reporting.

* Novice: Hack (TV reporter)
* * Practiced: Features reporter
* * * Competent: Investigative reporter
* * * * Expert: Editor
* * * * * Master: Pulitzer Prize winner

Specialties: Politics, Sports, Corruption, Business, Deadlines, Editing

Leatherworking
You are able to produce serviceable items of leather, either for sale or for your own use.

* Novice: You got a craft kit for your birthday.
* * Practiced: You make birthday presents for friends and family.
* * * Competent: You sell to local stores.
* * * * Expert: People ask for your work by name.
* * * * * Master: Your picture appears in magazine ads.

Specialties: Clothing, Utensils, Horse Trappings, Special lnterest Items

Lip Reading
You are able to understand speech without hearing it, just by watching mouth movement. Though you will not pick up on every word, you can usually figure out the gist of a sentence without too much trouble.

* Novice: If someone talks slowly and clearly, with exaggerated mouth movement.
* * Practiced: If someone talks fairly slowly and you concentrate.
* * * Competent: Under most circumstances.
* * * * Expert: Even under bad conditions, including foreign languages, bad light and distance.
* * * * * Master: Under just about any conditions.

Specialties: Accents, Drunks, Poor Lighting, Fast Talkers, Surreptitiously

Lock picking
You are able to open locks without the correct key or the right combination

* Novice: Simple mortise locks <
* * Practiced: Cylinder locks and basic security locks
* * * Competent: Advanced security locks
* * * * Expert: Safes
* * * * * Master: Fort Knox

Specialties: Key -Operated Locks, Combination Locks, Mag-Card Locks, Alarm

Systems Mechanic
You are a jack-of-all-trades with a particular affinity for mechanical devices, and can jerry -rig or repair just about anything mechanical, given the right tools and materials.

* Novice: You can fix a broken doorbell.
* * Practiced: You can fix a lawnmower or scratch-build a doorbell.
* * * Competent: You can fix a car or build an automatic garage door.
* * * * Expert: You can fix a high-performance car or rebuild an engine.
* * * * * Master: You can fix, build or improve almost anything.

Specialties: Electrical, Cars, Domestic, Inventing

Meditation
You are able to enter a trance-like state at will, focusing your mind inward and dealing with a range of mental and physical problems. A successful Meditation roll (difficulty 7) is necessary to enter this state; after each full hour, the character rolls Meditation (difficulty 9). Dice from the character's Dice Pool are subtracted if there are any distractions during that time. Each success on the second roll restores one point of Willpower; each botch result indicates that a Willpower point is lost. If the meditation is interrupted and concentration is lost before the hour is up,
no benefits are gained.

* Novice: You read a book on it once.
* * Practiced: You are a serious student.
* * * Competent: You have studied under a master.
* * * * Expert: You are qualified to teach.
* * * * * Master: Just that.

Specialties: Tantric, Transcendental, Yogic, New Age

Parachuting
You know how to use a parachute, both for sport and for other purposes.

* Novice: Weekend jumper
* * Practiced: Reservist
* * * Competent: Airborne regular
* * * * Expert: Special Forces or sport instructor
* * * * * Master: Special Forces instructor or sport champion

Specialties: Skydiving, Mass Deployment, Escape, HALO (High Altitude, Low Open), Display

[color]Photography[/color][/b][/I]
You know how to use a camera to produce quality and artistic pictures. You also know how to process photographic materials.

* Novice: Local club member
* * Practiced: Local club prize winner
* * * Competent: Semi-pro; you sell some pictures.
* * * * Expert: Professional photographer
* * * * * Master: One of the best

Specialties: Art, Photojournalism, Portraits, Forensic, Xray, Photolithography

Pickpocket
You are able to remove objects from someone else's clothing and body without the person's knowledge, even if the objects in question are in an inside pocket. You generally bump into the person to distract her as you remove the object.

*Novice: You can take wallets in a dense crowd.
* * Practiced: You can take a wallet from an inside pocket.
* * * Competent: You can take a keychain from a trouser pocket.
* * * * Expert: You can take a watch while shaking hands.
* * * * * Master: You can take anything from anywhere.

Specialties: Pockets, Watches, Chains, Getaways

Pilot
You can operate a flying machine. Note that your skill limits the types of aircraft you can fly. A glider pilot (one dot) cannot fly a helicopter (requiring four dots).

* Novice: Club member; hang gliders only
* * Practiced: Club champion; gliders and small aircraft only
* * * Competent: Professional or club instructor; commercial airplane license
* * * * Expert: Military or display pilot; helicopter pilot; any type of commercial aircraft
* * * * * Master: Top Gun

Specialties: Night Flying, Thermals, Dogfights, Long Distances, Takeoffs and Landings, Gliders, Helicopters, Light Planes, Corporate Jets, Commercial/Transport Jets, Fighter Jets, Vintage Planes, Autogyros, Blimps, Balloons, Hang Gliders, Micro lights

Police Procedure
You know the general techniques and procedures employed by law enforcement authorities, and may utilize them yourself (especially if you were once a police officer).

* Novice: Recruit
* * Practiced: Patrol officer
* * * Competent: Detective
* * * *Expert: Police lieutenant
* * * * * Master: Only a master criminal would need to know this much.

Specialties: APBs, Reports, Detectives, Autopsies

Psychoanalysis
You are skilled in diagnosing and treating mental ailments (such as Derangements) without resorting to the use of behaviour -altering drugs. During a session of analysis, you may roll Intelligence + Psychoanalysis (difficulty of the subject's Intelligence + 3 ). Keep track of your net successes; the Storyteller will decide how many successes are necessary to remove the Derangement. Even Freud couldn't cure people in a single session, so be patient! Note that it is possible to treat an unwilling patient this way, though the difficulty of so doing is equal to the subject's Willpower + 3. No amount of Psychoanalysis can cure a Malkavian's initial Derangement.

* Novice: A shoulder to cry on
* * Practiced: Volunteer counsellor
* * * Competent: Professional counsellor
* * * * Expert: Qualified psychoanalyst
* * * * * Master: Freud

Specialties: Freudian, Jungian, Humanist, Ericksonian, Holistic, Wiccan, Childhood, Psychosis, Neurosis, Self, Sympathy, Terminology, Research

Research
You are highly skilled at finding information from conventional sources. Given time and a good library, you can assemble the sum of human knowledge on almost any topic.

* Novice: Undergrad
* * Practiced: Grad student or research assistant
* * * Competent: Professor
* * * * Expert: Research fellow
* * * * * Master: Human database

Specialties: Any Knowledge

Ride
You can climb onto a riding animal and stand a good chance of getting where you want to go without falling off, being thrown or having anything else unpleasant happen to you.

* Novice: Pony club member; dude ranch vacations
* * Practiced: Pony club champion; weekend cowboy
* * * Competent: Pony club instructor; professional cowboy
* * * * Expert: Showjumping champion; rodeo star
* * * * * Master: Stunt rider

Specialties: Bareback, Horse, Mule, Camel, Elephant, Gallop, Tricks, No Hands

Singing
You can sing over a wide range, with a variety of styles and techniques. Singing is an extremely lucrative and popular Skill in the modern age. Though most singers are amateurs, others make enormous amounts of money.

* Novice: You stand out when the family gathers around the piano.
* * Practiced: You could get lead roles with local amateur societies.
* * * Competent: You could get a choral part on the professional stage.
* * * * Expert: You could get a lead on Broadway.
* * * * * Master: They'll be playing your CDs 20 years from now.

Specialties: Opera, Easy Listening, Rock, Church, Musicals

Sleight of Hand
The quickness of your hands can deceive the eyes of others. You can perform magic tricks and other feats of legerdemain.

* Novice: Card tricks at Christmas
* * Practiced: Children's parties
* * * Competent: Stage magician
* * * * Expert: TV magician
* * * * *Master: A legend in your own time

Specialties: Produce Item, Conceal Item, Amuse

Speed Reading
Through practice, you have developed the ability to read and absorb large quantities of written material in a short time.

* Novice: The New York Times in an hour
* * Practiced: A novel in two to three hours
* * * Competent: A textbook in two to three hours
* * * * Expert: A fat textbook in two to three hours
* * * * * Master: War & Peace in two to three hours

Specialties: Technical, Fiction, Newspaper, Research, Cramming

Torture
You know how to inflict pain. Your ability is so precise as to be a science. You are capable of interrogating prisoners through torture and prolonging their suffering, keeping them barely alive - or undead.

* Novice: You know how to hurt people in different ways.
* * Practiced: You are good at causing extreme pain and can keep someone alive for interrogation purposes.
* * * Competent: You are equal to a military torturer. You can create pain never experienced by most.
* * * * Expert: You are equal to a professional torturer. You are able to get almost any information you want out of your subject.
* * * * * Master: You are an artist and a scientist of pain and suffering.

Specialties: Exotic Methods, Prolonging Life, Pain, Flagellation

Tracking
You can identify the trail of an animal or person, and follow it under most conditions. The difficulty of such a feat varies according to the conditions - following fresh
tracks in deep snow is easier than following week-old tracks across a concrete sidewalk!

* Novice: Boy Scout
* * Practiced: Eagle Scout
* * * Competent: Hunter
* * * * Expert: Indian tracker
* * * * * Master: Grizzly Adams; Tonto

Specialties: Wolf, Deer, Rock, Urban, Identification

Traps
You know how to set various types of traps according to the type of game you want to catch.

* Novice: Boy Scout
* * Practiced: Weekend survivalist
* * * Competent: Outdoorsman
* * * * Expert: Mountain man
* * * * * Master: Grizzly Adams

Specialties: Specific Species, Deadfalls, Pits
Back to top Go down
http://theeternity.vampire-legend.com
 
Secondary Skills
Back to top 
Page 1 of 1
 Similar topics
-
» Knowledge Secondary
» Secondary Talents

Permissions in this forum:You cannot reply to topics in this forum
Eternity Forum :: Character Creation :: Backgrounds and Secondary Abilities-
Jump to: