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 Paths of Enlightenment

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Memna
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Memna


Posts : 80
Join date : 2010-06-16
Age : 37
Location : Temple, Tx

Paths of Enlightenment Empty
PostSubject: Paths of Enlightenment   Paths of Enlightenment I_icon_minitimeThu Jun 17, 2010 5:48 pm

*Remember the STs must approve any path that isn't Path of Humanity. There must be a reason for it in the background, and must suit the character. The player must exhibit knowledge of any path other than the standard in order to have it approved.*


Path of Humanity


This is the standard path everyone starts with. This is the path of mortals, ghouls or newly embraced vampire etc...Unless there is a reason otherwise with in the background every one walks this path or once did.


Rating/Sins
10 Selfish thoughts.
9 Minor selfish acts.
8 Injury to another (accidental or otherwise).
7 Theft.
6 Accidental violation (drinking a vessel dry out of starvation).
5 Intentional property damage.
4 Impassioned violation (manslaughter, killing a vessel in frenzy).
3 Planned violation (outright murder, savored exsanguinations).
2 Casual violence (thoughtless killing, feeding pasted satiation).
1 Utter perversion or heinous acts.


If you choose to follow another path other than humanity these are the rules for non-humanity paths:
Rules:

- Virtues are lowered: while the common character begins with 1 free dot in each Virtue, characters who follow Paths start with 1 point in Courage, but none in either Conscience/Conviction or Self-Control/Instinct. Both characthers have 7 free dots to spend in Virtues but MUST spend at least one of them in Path Virtues (Conviction and/or Instinct).

-A character that follows a path must have at least 5 dots in Willpower at the beginning of the game.

-A new character cannot have more than 5 dots to their Path rating during character creation, and cannot spend freebie points in it.

-Pursuing a Path means replacing one or both Virtues of Conscience (replace with Conviction) or Self-Control (replace with Instinct). Courage remains unaffected

Path of Blood
Assamite Only

Few know about this path outside clan Assamite, and even fewer follow it. Every follower of this path believes that the children of Caine are nothing but failures fit only to bring the children of Haqim closer to "the one". Haqim ordered all of his blood to seek out and destroy all the children of Caine, and to purify the world from the taint they inflict upon it. However openly announcing their intend would be outright suicide, as the rest of Kindred society would unite against them. Therefore they work as body guards and assassins for other Kindred’s, while claiming the blood of anyone unlucky enough to cross their path.

Rating/Sins
10 Killing a mortal for sustenance.
9 Breaking a word of honor to a clan mate.
8 Refusing to offer a non-Assamite a chance to convert.
7 Failing to destroy an unrepentant Kindred outside the clan.
6 Succumbing to Frenzy.
5 Failing to pursue the lore of Khayyin.
4 Failing to pursue lesser blood.
3 Refusal to aid a more advanced member of the Path.
2 Failing to take an opportunity to lower one’s generation.
1 Acting against another Assimilate.


Path of Bones
The Path of the Bones, it is believed, grew out of a warped code upheld by the morbid vampires who sired the Giovanni. Human, Kindred or otherwise, every being sooner or later ends up in death's arms. The most ardent followers of this Path espouse "giving oneself over to the comprehension of life's inevitable end. " Vampires who follow this Path seek the knowledge of precisely what death is: Is it simply the end of life? The transition of the soul to what lies after life? Is it the end of the soul's desire to be? These questions haunt the followers of the Path of the Bones each night. Many vampires believe that the Path of the Bones is a degenerate Path that encourages followers to participate in all manner of murder and deviance. Those who uphold the Path and those who are familiar with it, however, know that it involves itself with a pursuit of life's and unlife's meaning. Followers of the Path seek to understand death's nature and purpose, and thus the roles individuals play in the greater scheme of the world. Mortality is inevitable, except for vampires, who have somehow managed to cheat the cycle. Kindred nature, however, is generally outside the avenues this Path explores. It is truly a scholar's code, as the Kindred who follow it forsake even their own comfort to advance their understanding of mortality's mysteries. These Kindred are not necessarily cruel - they merely value comprehension more than human life. At its simplest, the Path of the Bones seeks to define not only what death is, but also its meaning to those who have escaped it. It is a Path of knowledge and power, and many who support it learn to wield great influence over the living and dead alike. Many among the Path become quite erudite in the ways of ghosts, but even these odd beings fail to answer many of the Gravediggers' questions - what, for example, happens to a ghost that resolves its psychic struggle or discorporates into the void?

Rating/Sins
10 Showing a fear of death.
9 Failing to study an occurrence of death.
8 Accidental killing.
7 Postponing feeding when hungry.
6 Succumbing to a frenzy.
5 Refusing to kill when an opportunity presents itself.
4 Making a decision based on emotions rather than logic.
3 Inconveniencing oneself for another’s benefit.
2 Needlessly preventing death.
1 Actively preventing death.


Path of Cain
Strict ST Approval
Noddists believe the key to inner peace is found only within oneself. Finding this wisdom requires the examination of one's desires and the practice of restraint. The Path of Caine is a journey walked alone. There are no established meetings or rituals for the Path, though others may be consulted about their insights. It has no leaders, but those who have reached an understanding of what they are earn the respect of others on the Path. The vampires on this Pa th study their race's history and their founder. They search for missing pieces to the Book of Nod and accept the book as the truth. They seek to find Caine and serve him as faithful childer. They are eschatologists as well, studying the concept and evidence of Ghenna as well as all aspects of the great cycle of vampire events. Diablerie is practiced not for its inherent material power, but to become closer to Caine. The followers of this Path seek to eliminate the Antediluvians more fervently than any others within the sect. The Path of Caine is not concerned with the salvation of the vampire. Instead, it seeks to strengthen the natural order of the universe created by God. Those on this Path believe that vampirism was established by God. Vampires are part of the natural order and it is not evil for them to act in the manner vampires should. To avoid this natural behavior is evil. Vampires should seek to sanctify their normal existence, not avoid it.

Rating/Sins
10 Failing to engage in research or study each night, regardless of the circumstances.
9 Failing to instruct other vampires in the Path of Caine.
8 Befriending or co-existing with mortals.
7 Showing disrespect to other students of Caine.
6 Failing to ride the wave in frenzy.
5 Succumbing to Rotschreck.
4 Failing to diablerise a “humane” vampire.
3 Failing to regularly test the limits of abilities and Disciplines.
2 Failing to pursue lore about vampirism when the opportunity is available.
1 Denying vampiric needs (by refusing to feed, showing compassion or failing to learn about one’s vampiric abilities).


Path of Cathari
The Path of Cathari is one of religious dualism. Similar to Manicheanism, the basic beliefs hold that there are two creator s, a good and a bad. The good creator created the spiritual world. The bad creator was the progeny of the good and he created the material world. The Cathari (which means "the pure") believe the body to be evil, but the soul to be good. They accept the phy sical world, but consider all within to be evil. Vampires were created by the evil god to test the strength of strong spirits and force them to succumb to the evil of the material world. The vampires who accepted this oncemortal religion have altered it t o such a degree that it is almost unrecognizable from its original form. The Sabbat on this Path believe in the same principles the medieval Cathari believed, but they hold that they were predestined to become vampires, tied to the material world. The evil nature of their form only increases their belief in the innate evil of the material world. The followers of this Path wholeheartedly accept evil as innate to their now -immortal existence, since they are denied the spiritual plane after death. To the Cathari, Earth is Hell, and they want to make the best of it. They have developed a religious morality based on the original Cathari beliefs about how to avoid the evil of the world. The Cathari seek out the evil against which their predecessors acted.

Rating/Sins
10 Exercising restraint.
9 Showing trust.
8 Failing to pass the Curse to the passionately wicked or virtuous.
7 Failing to ride the wave in frenzy.
6 Acting against another Albigensian.
5 Impassioned killing.
4 Sacrificing gratification for someone else’s convenience.
3 Refraining from indulgence.
2 Arbitrary killing.
1 Encouraging others to exercise restraint.


Path of Death and the Soul
The Path of Death and the Soul is a Path devoted to understanding what it means to be an immortal soul trapped in a physical body. The vampire is a ghost with a physical form. All powers and weaknesses stem from this link with the spirit world. It is important to learn as much about the spirit world as possible so one can comprehend the purpose of existence. Earthly existence is a constant cycle of birth, death and rebirth. The soul is constant. The soul lives out life after life as it draws closer to God. The vampire is the break in the cycle. The soul of a vampire is forever locked in one form. Many on this Path believe their souls will be released into the cycle again once they suffer Final Death but, like mortals, they are not eager to find out. Vampires were set apart from the cycle of existence when Caine was cursed by God. All vampires now carry the burden of Caine for the length of their immortal lives. After Final Death, they are released from the curse to return as mortals once again. The followers of this Path believe the soul to be located within the heart of the body. Blood serves both physical and spiritual functions. Since their own corpse-like bodies cannot produce blood, the blood of others is needed to revitalize the soul.

Rating/Sins
10 Attachment to the material world.
9 Showing a fear of Final Death.
8 Being guided by emotions.
7 Succumbing to frenzy.
6 Failing to kill when useful.
5 Failing to pursue enlightenment.
4 Showing an aversion to death.
3 Showing compassion.
2 Killing without studying the death afterwards.
1 Needlessly preventing death.


Path of Evil Revelations
This path is Restricted Ask an ST

Vampirism is the physical manifestation of all that is evil. It is the duty of all vampires to live up to their reputation as the Children of Darkness. This is the Path of diabolism. Those on this Path recognize the Infernal powers and draw support from them. This Path is practiced secretly by some within the sect, but it is not recognized by the Sabbat. Those on this Path follow it in secret.

Rating/Sins
10 Maintaining any semblance of goodness or honor.
9 Missing a nightly devotion.
8 Helping others when not to your advantage.
7 Passing up an opportunity to acquire temporal power.
6 Following your own interests.
5 Not working with other followers of your master.
4 Failing to take an opportunity to fulfill your master’s goals.
3 Providing infernal secrets to non-converts.
2 Failing to corrupt or destroy other vampires.
1 Disobeying your infernal masters.


Paths of the Feral Heart
The Beasts uphold a very simple code: vampires exist to hunt. This is both the purpose and fuction of the vampiric condition, and the followers of this Path spend a vast majority of their time exercising their minds and bodies in order to pursue ultimate carnivorous perfection. By taking counsel from their inner Beast, adherents of this Path learn how to operate in any environment, seeking release in the hunt and exultation in the kill.

Rating/Sins
10 Hunting with means other than Vampiric powers.
9 Engaging in politics.
8 Remaining in the presence of fire or sunlight, except to kill an enemy.
7 Acting in an overly cruel manner.
6 Failing to hunt when hungry.
5 Failing to support your pack.
4 Killing without need.
3 Failing to follow one’s instincts.
2 Killing a creature other then for survival.
1 Refusing to kill to survive.


Path of Harmony
Everything has a purpose, even vampires. It is a vampire's responsibility to walk the tightrope over the abyss without ever losing concentration. Vampires are not human, but they share many things in common with mortals. It is best to remain true to one's human side, for the monster inside is so strong that if one gives up one's humanity, there will be nothing left. However, a vampire cannot be human. A vampire must prey upon them as livestock for her own needs. A vampire has a right to exist, and to exist she must feed, but she must never lose sight of what it is she must do and to whom she must do it. Prey is not to be wasted or treated as valueless. All life is precious. It is just vampiric nature to feed upon humanity. The Path of Harmony is in many ways the Path of Golconda. It is a means for vampires to achieve true inner harmony through acceptance of their dual nature. Vampires are part of the natural order as God created it. There is nothing innately evil about acting in the manner that is natural to oneself.

Rating/Sins
10 Failing to spend at least two hours per night communing alone with nature.
9 Killing an animal for any reason other than survival.
8 Failing to hunt and drink blood whenever hungry (less than maximum blood points) and time permits.
7 Acting in an overly cruel manner.
6 Refusing to ride the wave as long as it is not detrimental to your own survival.
5 Killing a mortal for any reason other than survival.
4 Failing to provide safety for your loved ones and comrades.
3 Allowing yourself to act too human or too bestial.
2 Feeling guilty about doing something you needed to do.
1 Refusing to kill when it is important for your survival.


Path of Honorable Accord
This is the strongest of all the Paths. It is little more than a code of conduct which serves to keep some semblance of order in a very chaotic sect. In fact, those on this Path are often referred to as followers of the Code. The Path is spelled out in a book called the Code of Milan. The basic philosophy accompanying the Code is one that does not try to understand the purpose of existence and instead focuses upon the present. Honor is the true measure of strength and greatness. Similar to the Path of Caine, the Path of Honorable Accord is one of structure. However, unlike the former Path, this Path approves of change.

Rating/Sins
10 Failing to uphold the precepts of your group.
9 Failing to show hospitality to your allies.
8 Associating with the dishonorable.
7 Failing to participate in your group’s rites.
6 Disobeying your leader.
5 Failing to protect your allies.
4 Placing personal concerns over duty.
3 Showing cowardice.
2 Killing without reason.
1 Breaking your word or oath; failing to honor and agreement.


Path of Lilith

The followers of this path call themselves Lilins after a class of demons associated in rabbinical lore with the Demon Queen. Many consider them the demons of their namesake, as they are among the least human of Kindred. They believe in living separately from mortals and in acting as monsters. They dislike interfering with mortal affairs and do not espouse the vampiric ruling of kine. They place no faith in honor, trust, truth or fairness. However, they realize there is strength in numbers and serve the Black Hand well. (The rest of the Sabbat, for their part, considers the Lilins dangerous cultists and heretics to the teachings of the Sword of Caine.) They are scholars, much like the Noddists who follow the Path of Caine, except they study the legends and cultures of mages, werewolves and other creatures as well. Lilins believe all supernatural beings were born of Lilith. The Lilins believe Lilith is the first vampire, not Caine. According to them, Lilith was Adam’s first wife. God cast her out of the Garden because she refused to lay beneath Adam and committed the sin of considering herself his equal. Lilins consider her the mother of demons and the killer of children… including her own. Her name is the only word from the ancient Sumerian language to survive in English, and for good reason – she still survives herself. She remains a great threat, and many would seek to placate her by serving her. In the end, she will return to complete her task: She will kill her children – the Kindred, the Garou, the mages and all others born of her blood.

Lilins believe personal strength comes from knowing one’s limitations. They explore their vampiric natures, discovering their own weaknesses so they can overcome them and finding their strengths so they can improve upon them. The Lilins have their own secret libraries, said to contain ancient artifacts from vampiric history which not only link Lilith to the Kindred, but also support their claim of her being the first vampire. Some say they have original writings from the time of the real First City which speak of Caine as Lilith’s lover and king of the Kindred by her decree. Followers of this path often practice Thaumaturgy. True masters of the Discipline are said to know a ritual for creating an amulet which will guard against Lilith, demons, mages, werewolves and all other supernatural threats. Lilins often gather to conduct strange rituals of their own, far away from the prying eyes of the sect. Some believe they join with mortal cults and mages in these rituals.


Rating/Sins
10 Feeding immediately when hungry.
9 Pursuing temporal wealth or power.
8 Not correcting the errors of others regarding Caine and Lilith.
7 Feeling remorse for bringing pain to someone.
6 Failing to participate in a Bahari ritual.
5 Fearing death.
4 Killing a living or unliving being.
3 Not seeking out the teachings of Lilith.
2 Failing to dispense pain and anguish.
1 Shunning pain.


Path of Metamorphosis
Those vampires who follow the Path of Night wholly accept their damnation; indeed, they believe that, as vampires, it is their preordained role to act as agents of damnation. Unlife is nothing without pain, and misery enjoys company. This Path is practiced largely by young Kindred of Clan Lasombra, who gladly mortify their own souls in the interests of bringing atrocity to the world. The Path of Night borrows heavily from Catholic dogma, though it concerns itself more with abandonment and damnation than redemption. The vampire's purpose in unlife, according to this Path, is to scourge the Earth, to act as an agent of evil and, thus, ultimately to do the bidding of the greater powers that dictate good and evil alike. None lives without original sin, and those who follow this Path are beholden to expose and exacerbate that sin. Life and unlife are varying states of damnation; those who fail to realize their full potential are lost sheep, suitable only for slaughter. This is one of the most terrible Paths in existence, as it concerns itself with the outright and intentional discomfort of others. Its followers are more than mere bullies or sadists, however, in that they are sincere in their beliefs. One who receives the curse of Caine is bound by fate and duty to wreak vengeance upon the Children of Set. In so doing, vampires on this Path hope that, by fulfilling the roles meant for them, they can transcend those roles and find ultimate peace. This final goal aside, though, the Path of Night is a Path of hostility and antagonism, and the company of those who follow it is extremely hard to abide. For many Kindred, this is also a desperate Path, but one accessible to self-loathing vampires who seek a sense of purpose in the final nights of looming Gehenna.

Rating/Sins
10 Postponing feeding when hungry.
9 Indulging in pleasure.
8 Imploring another for knowledge.
7 Sharing knowledge with another.
6 Refusing to kill when knowledge may be gained for it.
5 Failing to ride out frenzy.
4 Considering the needs of others.
3 Failure to experiment, even at risk to oneself.
2 Neglecting to alter one’s own body.
1 Exhibiting compassion for others.


Path of Night
The followers of the Path of Night embody a very Old Testament conception of evil and serving God's will: they serve as the temptors of humanity and the harbingers of Judgment Day, much like the way in which the serpent tested Eve's loyalty to God. Like Eve, most humans fail to pass this test, and that is when the Nihilist strikes. They serve as the executioners of God's judgments (or at least what they believe is God's judgment), and by so doing purge the world of all those who either belong in Hell, or have escaped from it.

A vast majority of Nihilists are Catholic, and they tend to wield one of the Seven Deadly Sins as they preferred method of testing humanity. They will encourage the darkest and most depraved actions, joining their fellow Damned in the exercise of vice. If, in the off chance a mortal or Cainite maintains their purity and virtue in spite of these temptations, they will have proven themselves before God and thus, as a better servitor of his design, will gain the respect and awe of the followers of this Path.

By serving God's will in this way, many Nihilists hope to redeem themselves in the eyes of God, and thus, come Final Death, will enter heaven - or at the very least, escape eternal damnation in hell. The followers of the "Righteous" Path of Night, however, do not even have this comfort of redemption: they were damned, are damned, and will be damned forever - it is the mark of the truly faithful to bide under this curse and continue to venerate God and his ineffable plan. The "Cold" Path of Night is focused on logical, ruthless efficiency, rejecting morality and virtue in all their forms. The "Allied" Path of Night is the most cosmopolitan and arguably beneficial variant, since its practitioners believe in the good of Clan Lasombra as a whole, not their own ambitions. The "Lightless" Path of Night adopts the metaphor of shadows completely: they exist in darkness both on the spiritual and physical planes. The only sin to these vampires is the sin of letting light touch them.


Rating/Sins
10 Killing a mortal for food.
9 Acting in the interests of another.
8 Failing to be innovative in one’s depredations.
7 Asking aid of another.
6 Accidental killing.
5 Bowing to another Kindred’s will.
4 Intentional or impassioned killing.
3 Aiding another.
2 Accepting the superiority of another.
1 Repenting one’s behavior.


Path of Paradox
Ravnos only.

Upheld exclusively by vampires of the Ravnos clan, the Path of Paradox concerns itself with the vampires' karmic duty to continue the grand cycle of ages. The Path of Paradox pays a heavy debt to certain tenets of Hinduism and, some whisper, to the indecipherable codes upheld by the Cathay an vampires of the Orient. According to the Path of Paradox, Kindred are locked perpetually outside the illusory cycle of the universe (maya). Whereas most beings are reincarnated through samsara, a continual "entanglement" in the cycle of rebirth, Kindred have eluded that cycle. Every individual has his own purpose, or svadharma, according to the Path of Paradox, although vampires, excluded from the cycle, have lost theirs. In place of the dharma they once followed, each Kindred must now try to advance maya, hopefully understanding it in the process and finally penetrating the great illusions that shroud Ultimate Truth from their eyes. The means by which the Ravnos undertake this cyclical advancement, however, is by selective deception. Other vampires look upon the Ravnos as untrustworthy, and can hardly be expected to take the advice of the Gypsy Kindred. As such, the Ravnos have had to resort to elaborate ruses in order to get other vampires - or, indeed, anyone with whom they come in contact at all - to undertake a course of action. Ravnos vampires see their undead state as a curse, like many other Kindred do. However, the Ravnos believe this shruti (what has been learned from the gods) to be due to their failure to understand maya. Other Kindred, also removed from the karmic wheel, often fail to realize the necessity of their return to the cycle. The Ravnos understand this - and expedite their return by destroying them.

Rating/Sin
10 Embracing a woman.
9 Embracing outside the jati.
8 Destroying another Shilmulo.
7 Killing a mortal for sustenance.
6 Failing to destroy another vampire.
5 Killing a mortal for reasons other than survival.
4 Failure to aid another’s svadharma.
3 Allowing one’s sect affairs to precede one’s dharma.
2 Becoming blood bound.
1 Embracing needlessly or out of personal desire.


Path of Power and the Inner Voice
This Path is devoted to ambition, strength and excellence. To be on this Path is to follow the heart's desire. This is the Path of passion. It is the penultimate expression of vampiric Darwinism. The object is to master oneself as well as all others. The followers of this Path believe their self-consciousness is an aspect of the soul itself. The sou l exists outside the material world, but interacts with reality through the body. They believe both mortals and immortals have this power, but vampires have received the ability to allow part of their souls to enter into the real world, and are thus capable of much more than humans. Followers of this Path believe the truth lies within themselves and is best found by an inner search for personal enlightenment. At the same time, they believe in strengthening the power of the body through selfdiscipline.

Rating/Sins
10 Denying responsibility for your actions.
9 Treating your underlings poorly.
8 Failing to respect your superiors.
7 Helping others when it is not to your advantage.
6 Accepting defeat.
5 Failing to kill when it’s in your interests.
4 Submitting to the error of others.
3 Not using the most effective tolls for control.
2 Not punishing failure.
1 Turning down an opportunity for power.


Path of the Scorched Heart

Rating/Sins
10 Revealing any secrets.
9 Failure to kill those closest to you when necessary.
8 Failure to use another Kindred’s weaknesses against him.
7 Being completely honest about anything when dealing with Kindred.
6 Failure to overcome own fears and weaknesses.
5 Failure to destroy evil; harming innocents for any reason.
4 Feeling any emotion; feeding on good people.
3 Expressing any emotion; showing any weakness.
2 Feeling strong emotions; failure to kill for the greater good or for survival.
1 Expressing strong emotions.


Path of Self Focus


Rating/Sins
10 Any foolish behavior.
9 Laziness of mind, spirit, or body.
8 Depending upon others; failure to treat anyone as you would be treated yourself.
7 Lying; fighting the Beast when you should not; not fighting the Beast when you should.
6 Any evil behavior.
5 Manipulating others for personal gain; being greedy or egotistical.
4 Stealing; failure to practice your focus. 3 Improper use of combat.
2 Disbelief in a higher and greater existence; disrespectful of others.
1 Failure to keep your word; fighting dishonorably.


Path of Typhon
Setite Only

Vampires who follow the Path of Typhon have a truly sinister purpose in mind. Theophidians seek the resurrection of their patron and father, Set. Though most vampires view Set simply as a mythical member of the Third Generation, Theophidian doctrine teaches that Set was, in fact, a divine being even before his Embrace. Indeed, Theophidians view Caine as a lesser being than Set, and claim that Set in fact allowed Caine to Embrace him so that he might use the descendants of Caine to strike at his divine counterparts, such as the mythical Gaia and Lilith. In this manner does Set, and through him the Setites themselves, fulfill their place in the universe, acting as agents of entropy and breaking down the old so that the new may blossom. Accordingly, this Path preaches the importance of influence and control. Many Setites on the surface appear to be little more than pimps, pushers and fixers; in truth, they are much more. Setites commonly view other individuals as tools or founts of information - they are resources for the Setites either way. By gaining control over others, the Setites may use them to fulfill their own ends. Thus, rather than owing those who provide them with information or services, the Setites reverse the role, and instead have their marks come to them first. Followers of this Path revere Set as something more than a vampire - Set is attributed a deified status, almost a literal translation of the Egyptian god of the underworld Ways and means for achieving this reincarnation differ, and for this reason, the Followers of Set extend their influence far and wide in hopes of finding information wherever it resides.

Rating/Sins
10 Pursuing one’s own indulgences instead of another.
9 Refusing to aid another follower of the Path.
8 Failing to destroy a vampire in Golconda.
7 Failing to observe Setite religious ritual.
6 Failing to undermine the current social order in favor of the Setites.
5 Failing to do whatever is necessary to corrupt another.
4 Failing to pursue arcane knowledge.
3 Obstruction another Setites efforts.
2 Failing to take advantage of another’s weakness.
1 Refusing to aid Set’s resurrection.


Path of the Warrior
Setite Only


Rating/Sins
10 Not subjecting yourself to the most painful tortures.
9 Failing any test set you, physical or mental.
8 Not developing your body to its fullest potential.
7 Spending Blood Points to heal your wounds the same night they are inflicted
6 Not developing your Disciplines to their fullest potential.
5 Killing swiftly and mercifully.
4 Showing any sign of pain.
3 Not exercising every night.
2 Thinking too long before acting.
1 Refusing a physical challenge.
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