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 Guide to Mage Character Creation

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Join date : 2010-06-20

Guide to Mage Character Creation Empty
PostSubject: Guide to Mage Character Creation   Guide to Mage Character Creation I_icon_minitimeTue Jun 22, 2010 5:02 pm

This is Eternity's simple step by step guide to creating your Mage. Everything you need is right here but for more in depth details check out ‘Mage the Ascension Revised Edition’ If you require this or any books and such please talk to the ST’s and they will help you out.

EVERYONE NEEDS TO READ HOUSE RULES BEFORE THEY START.

Step 1

The first thing you need to do is selecting a Concept. This is what the character is and does. It will help provide the fundamental idea that will help everything else fall into place.

Step 2

Selecting the Tradition. This is a vital part of the character and lays the foundation. Some Traditions are more complicated than others. If you need advice talk to and ST, this is what we are here for. If you require a sheet speak to an ST.

Step 3

Nature, Demeanor, Essence: Everyone has them and like the characters Tradition it will be a basic building block of their personality. The Nature of your character is the true personality, what's inside. The Demeanor is the face they present for all to see. Where as Essence is the make up of your Mage's Avatar. In some cases it is not unheard of the Nature and Demeanor to be the same archtype, either way choose carefully and have fun.

Step 4

Filling out the sheet.

Attributes: Physical, Social, and Mental. Now there are three set of points to put into each 7/5/3. These are referred to the Primary group, the Secondary group and the Tertiary group. It is up to you to decide which group goes to what set of Attributes, Physical, Social and Mental.

Note: each dot represent how good the character is. 1 dot being poor and 3 dots being above average.

Note: This is an example. “If you choose Physical as your primary you can't opt to spend 6 out of the seven and choose to place the 7th point in your Mental”. You have to spend the full amount in what you select.

Note: Every attribute begins at 1, the first point is free in Attributes.

Step 5

Attributes: Talents, Skills and Knowledge’s. This time the points go 13/9/5…Primary Secondary and Tertiary so select wisely as this is what your character can do. If you need help talk to an ST and they will explain what skills allow you to do what.

*Secondary Abilities are available, read the rules on them before you choose to use them. Remember ST's have the final approval on these.

Note: No Ability can be over 3 dots unless you have ST approval.

Note: Academics refers to your characters schooling. No dots in this Knowledge means no school for them.

Step 6
Spheres: You get 6 points to split up between Spheres, where the first dot is allocated in your Tradition's primary sphere


Note The highest rating you can have in a sphere equals to your Arete rating

Step 7

Backgrounds: You get 7 points to spend. Study the list and choose wisely. Don’t forget Resources – without this your character has NO money or income.

Note: All Backgrounds need to be explained and some require ST approval.


Step 8

Arete: This is the level of your mage's magickal awareness. The rating begins at 1, you can buy your rating up to 3 at character creation. Each dot in Arete is 4 freebie points

Willpower: The Starting Willpower is 5. This may look low but remember it came by put up later.


Step 10

Merits and Flaws: These are not vital or mandatory for the character. Merits and Flaws provide that little bit extra flash and can be incredibly fun.

To make this fair we have to cap them. As Flaws are free and add to the Freebie point score (see Step 10) the maximum you can take for this benefit is 7. Any more than 7 will not count toward extra Freebie points.

Merits have to be bought with Freebies, these are not free and we generally like to see a maximum of 7 points in total here. Many choose to balance their Merits and Flaws.

Step 11

Freebie Points: have 15 of these to spend anywhere on your sheet. They will allow you to increase your Willpower or anything else you feel you are lacking. The following table will tell you what costs what.

Note: All Freebies spends must be noted down so we can see what you have spent where.

Note: Freebies can be used to increase anything above what is stated in House Rules.

Attribute - 5 Freebies per dot
Ability - 2 Freebies per dot
Sphere - 7 Freebies per dot
Background - 1 Freebies per dot
Arete - 4 per dot
Willpower - 1 per dot



FINISHED

Now the sheet is done all you have to do is write the Biography. If you are having trouble with what to write check out Question and Answers section or talk to an ST. Then Send the Sheet and the Biography to Eternity.subs@gmail.com for final ST approval. Give us a nudge once its sent and we will check it out as soon as we can.
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