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 Mortal Merits and Flaws

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Memna
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Memna


Posts : 80
Join date : 2010-06-16
Age : 37
Location : Temple, Tx

Mortal Merits and Flaws Empty
PostSubject: Mortal Merits and Flaws   Mortal Merits and Flaws I_icon_minitimeSat Jun 19, 2010 9:21 pm

Merits

Perfect Balance - 1PT Merit

Your sense of balance is superb. The narrowest of ledges holds little fear for you, because you have such a good command of your physical equilibrium. You’re probably a good dancer, as well. This Merit allows you to reduce the difficulty of all balance-related rolls by two.

Robust Health - 1PT Merit
You have the constitution of an ox. You rarely get ill, if ever, and food poisoning is a stranger to you. You don’t even get hangovers, you bastard. Reduce the difficulty of any roll to resist illness or poisoning – including alcohol poisoning – by two.

Sea Legs - 1PT Merit
No landlubber, you’re a salty sea dog at heart. You’re at home on a boat, even when traveling rough seas. You suffer no penalty incurred due to rough seas or unpredictable ship motion on any actions performed while on board.

Bundle of Energy - 2PT Merit
You are full of energy. You subsist on five or six hours sleep at night, you find yourself unable to stay in bed any longer. Your days are full of physical activity, and you can work long into the night without penalty.

Cat Napper - 2PT Merit
Although you need six to eight hours sleep per night, you don’t need it all at once. You catch your Zs as and when you can. As long as your naps total six to eight hours in a 24 hour period – and they usually do unless you’re forcibly denied naps – you can function as normal.

Forgettable - 2PT Merit
Its not that you’re ugly. Its just that, well, peoples eyes tend to slide over you. You’re of average height and build, unremarkable looks and run-of-the-mill dress. People have problems remembering your appearance after they meet you, unless you have talked with them for a long time. Certainly people wont be able to give a useful description of you if they only see you briefly. You must have an appearance of 2 or 3 and a Charisma no higher than 3 to take this Merit. If either of those Attributes moves outside its assigned range through play, you lose this Merit. This merit applies solely to your physical appearance. You might have a dreadful credit rating, a police file as thick as a phone book and a sexual history that would make a porn star blush, but people on the street just don’t remember you.

Good Night Vision - 2PT Merit
Maybe you spent a lot of time camping. Maybe you’re just a fisherman whose used to getting up before dawn. For whatever reason, your night vision is excellent. The difficulty of Perception rolls at night is decreased by two.

Sexy - 2PT Merit
You might not necessarily be that good looking, but there’s something about the way you move and act that exudes sexuality. As a result, you draw attention from members of the opposite sex, or your own sex, with raw animal magnetism. You may lower the difficulty of any Social roll by two when dealing with someone who is attracted to you. If you actively attempt to direct your charms at a person, you may lower the difficulty by three.

Hollow Leg - 1PT Merit
You can drink like a fish. The amount of alcohol you can put away during a binge is truly phenomenal. What’s more aggravating to your buddies is how little you suffer for this. An one who gets into a drinking competition with you quickly regrets it. Halve any penalties you suffer for consuming alcohol.

Natural Runner - 1PT Merit
You’ve enjoyed running ever since you were a kid. Whereas most people wheeze and complain about exercising, running has always been an absolute pleasure for you. As a result, you can run like the wind when the situation demands this. Your Dexterity counts as one point higher than it actually is for purposes of determining Movement rates.

Acute Sense - 1PT Merit
One of your senses is exceptionally sharp, be it sight, hearing, smell, touch or taste. The difficulties for all tasks involving the use of this particular sense are reduced by two. This Merit can be combined with the Discipline Auspex to produce superhuman sensory acuity.

*Acute Hearing - 1PT Merit
You have exceptionally sharp hearing, even for a vampire. The difficulties of all dice roll that relate to hearing (e.g. Perception + Alertness to hear a faint noise, or Perception + Linguistics to overhear a conversation in a foreign language) are decreased by two. Combined with Heightened Senses (Level One Auspex), this Merit can provide superhuman hearing acuity.

* Acute Sense of Smell - 1PT Merit
You have an exceptionally keen sense of smell. The difficulties of all dice rolls that relate to smell (e.g., Intelligence + Occult to identify a ritual incense) are reduced by two. Combined with Heightened Senses (Level One Auspex), this Merit can provide superhuman olfactory acuity.

* Acute Sense of Taste - 1PT Merit
You have an exceptionally keen sense of taste. The difficulties of all dice rolls that relate to taste (e.g., Perception + Medicine to spot the taint of poison in blood or another substance) are reduced by two. You are able to make precise distinctions in taste. Combined with Heightened Senses (Level One Auspex), this Merit can provide superhuman taste acuity.

* Acute Vision - 1PT Merit
You have exceptionally keen eyesight. The difficulties of all dice rolls that relate to vision (e.g., a Perception roll to spot a clue, or Perception + Alertness to see the shadow of an approaching attacker) are reduced by one. Combined with Heightened Senses (Level One Auspex), this Merit can provide superhuman visual acuity.

Catlike Balance - 1PT Merit
You possess an innately perfect sense of balance. Characters with this Merit reduce difficulties of all balance-related rolls (e.g., Dexterity + Athletics to walk along a narrow ledge) by two.

Bruiser - 1PT Merit
Your appearance is sufficiently thug like to inspire fear or at least disquiet in those who see you. While you’re not necessarily ugly per se, you do radiate a sort of quiet menace, to the point where people cross the street to avoid passing near you. You are at -1 difficulty on all Intimidation rolls against those who have not demonstrated their physical superiority to you.

Flaws

Allergic - (1-3)PT Flaw

You are allergic to some substance, in a manner not unlike mortal allergies. However, you do not get hives or sneeze, but are actually incapacitated by your reaction. If the substance was in the blood you drank, the reaction will be very strong, though touch alone is enough to disturb you. If it was in the blood, you will have five fewer dice on all your Dice Pools for 10 minutes - if you just touched it, the penalty is reduced to two dice. Choose from the list below or make up the substance to which you are allergic.

*Plastic: 1 PT
*Alcohol: 2 PT
*Illegal Drugs: 2 PT
*Metal: 3 PT

One Eye - 2PT Flaw

You have only one eye - which eye is missing is up to you. The difficulties of all Perception rolls involving eyesight are increased by two, and the difficulties of all die rolls requiring depth perception are increased by one (this includes ranged combat).

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